Saturday, April 18, 2009

Wii Review - Looney Tunes: Acme Arsenal


Today's review is of a game so terrible, so disgusting, so vile, that you might not even want to read it. But please do, and tell me if you agree. Here is my review of Looney Tunes: Acme Arsenal!

Story: Story? What story? There simply isn't one. The game begins with a cutscene of Bugs Bunny and Marvin the Martian being launched into a giant castle. Apparently, an evil genius named Dr. Frankenbeans is set out to kill the Looney Tunes characters. That's it. No dialogue is used at any time to set up a major story arch. It begins to seem pretty pointless to continue without any story alone, but just wait until I get into all the other crap aspects of this game. I give the story a meager 1/10.

Gameplay: Although I didn't get through every level in this game, if you play this game you will clearly understand that there is no need to. The levels are monotonous and excruciatingly boring. In fact, at one point in just the second level, it became totally unclear as to what to do next. There was literally no way to continue, at least from what I saw. How is a younger kid who loves Looney Tunes supposed to figure this game out? It beats me. On top of all this, there was an element in this game that I absolutely can't stand; useless items. What is the point of item collection if they do nothing? I just keep getting angrier and angrier. 2/10

Graphics: The cutscenes were alright, considering the game is based on a cartoon, but the in-game graphics suck. Everything becomes fuzzy in battle and at some points it becomes unclear as to what your character can walk on, and what it can't. It's like the creators of this game just fell asleep as they were working in the graphics department. This game is just not graphically up to par for the Wii. 2/10

Controls: In this game, you must swing the Wii Remote around wildly to attack the enemies, and then swing the nunchuck to finish them off quickly, per say. Unfortunately, the game doesn't seem to read the nunchuck movements, so the player is pretty much left stranded attacking enemies with just the Wiimote for minutes on end. It is time-wasting and annoying. Button attacks would have been much simpler, and probably more efficient. 2/10

Sound: What good can I say about the sound in this game? Well, I guess music is sort of fine, but it really doesn't go past that. Sound effects and audio clips seem recycled from old games and classic Looney Tunes episodes, and, well, the music does get repetitive. Forget what I said about the music being sort of fine, because it's not. It's terrible. 1/10

Value: This game is not worth whatever it will cost at any point in its shelf life. There's simply no replayability and maybe the only saving grace of this game, for young kids anyway, is the fact that the Looney Tunes characters are in it. Well, not all playable, mind you. I couldn't believe it when I found out that most of the best Looney Tunes characters, like Sylvester and Porky Pig, were not playable. WHY?! This game is a giant mess and all copies should be piled up and burned. 2/10

OVERALL: The developers of this game, Australian-based company Redtribe, are notoriously known for making terrible games based on movie and tv licenses. Sorry, make that 3 terrible games. They don't have a very impressive resume. That fact alone should have turned me off this game, but I give all games a chance. I'm obviously regretting that now. Overall, Looney Tunes: Acme Arsenal gets a pathetic 2/10.

No comments: